Purpose of Master Guides
There are many reasons why an individual decides to become a MG. It may be a calling to leadership, it may be the expected next step in Pathfinders, or it may be curiosity and the desire to learn new things, sharpen existing talents, and meet new people. Whatever the motivation, the reason for the MG program in the Seventh-day Adventist Church remains the same – service to Jesus Christ our Savior. The crux of this is summarized in the Pathfinder Aim: “The Advent Message to all the world in this generation.”
The MG’s special part in spreading the gospel is to work with the Youth of the Church. MGs are called to minister to a wide range of youth which include: Pre-kindergarten (Little Lambs), Kindergarten (Eager Beavers), Grade School (Adventurers), Middle School (eTrackers), High School (Varsity) and College age through the time young people establish families of their own. MG’s may choose to focus their education and training on any of these age groups, and specialize there; or become a generalist and work throughout all the age groups.
MGs are to endeavor, by the grace of God, to exemplify the ideals of God and the Seventh-day Adventist Church by leadership and example. With so many broken families and continuing degeneration of society it is more important today than ever before to offer a way to live a lifestyle in harmony with God and man. MGs are to exemplify, through personal influence and leadership a joyful, active social, educated and spiritually enriching Christlike life. This includes assisting the church in any roll required, but in particular by assisting in youth related activities like Sabbath School, Pathfinders and Adventurers, and Advent Youth (AY) organizations.
With this in mind, MGs will be the core to keeping SDA youth close to Christ and in the church; reaching out through existing church programs, to youth outside the church. MGs will play a key role in church and youth evangelism efforts, and make themselves available to assist in area, conference and union activities. Among the many responsibilities of MGs is to train other youth leaders and Pathfinder/ Adventurer staff in leadership, outdoor skills, hobby and craft techniques, and vocational skill building activities; so in turn those leaders can teach them to the youth.
Florida Master Guide Paths
Historically, the Master Guide has had specific paths for age-group specific ministry. Following the current North American Division Master Guide curriculum, the Florida Master Guide Requirements have only one path. This path includes primarily Pathfinder age and Pathfinder oriented requirements. Within the 2003 – 2004 Pathfinder year, distinct Adventurer and AY paths will be promulgated and implemented.
Master Guide – Adventurer
The Adventurer Master Guide is designed for those who have a calling to minister to Pre-K through Elementary School aged children (through 4th grade) and their families.
Master Guide – eTracker/Varsity
This is the path that the current Master Guide requirements are based on.
Master Guide – Youth Leadership
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